Level 60 non-raid content? (go back »)

April 22 2008, 11:59 PM

"The high end level 60 content has been a point of some discussion in the community, and I think it's about time it was discussed in our topic of the week! So far, the high end content added to World of Warcraft has been in two forms. They have added raid content (such as Molten Core and Blackwing Lair), and they have added PvP content (honor system, battlegrounds). Upcoming in the next patch will be ""mini-raid"" content at Zul'Gurub (20 player instance). This content is somewhat of a departure from the 1-59 game. World of Warcraft's success is widely attributed to its soloability, and the minimal time commitment required to advance in the game. Casual players can pick up, play for 30 minutes, and still accomplish something. Once level 60 is reached, this is no longer the case. Players without the time to commit to a raiding guild or without the time to invest in obtaining high honor system ranks have virtually zero advancement opportunities. Blizzard has attempted to solve this with such things as Warsong Gulch, Darkmoon Fairie trading cards, and Zul'Gurub. Have they done enough. If not, please explain why you feel that way, and then give some ideas for content Blizzard could create for the more ""casual"" player. If you feel they have done enough, why. What are your experiences with the end game content. What do you think of it. What sort of worthwhile ""casual"" end game content could be introduced, but still give more hardcore gamers plenty of reasons to participate in raids and the honor system. I totally agree Dalgar. I'm a fairly casual gamer, I rarely have time for long instances that go on into the wee hours of the night. wow geld Nor can I play all day, night and morning and to be honest I find end game very disapointing.


The only choice other than doing these long instances for end game items, is to PVP. Which doesn't exactly float everyones boat, I believe WoW is seriously lacking end game content, especially for those of us who don't devote our entire life to WoW, in other words, casual gamers. lord of the rings online gold I can't really say how blizzard could solve this problem because the instances, the items, etc are fantastic but near impossible for casual players to make use of." "SHANGHAI, China, July 20 /Xinhua-PRNewswire/ -- The9 Limited today announced that its paying player base for World of Warcraft® (WoW) has surpassed 1.5 million in China - just a month following the game's commercial launch on June 7, 2005. WoW is a massively multiplayer online role-playing game (MMORPG) developed by Blizzard Entertainment®. Zhu Jun, The9's Chairman and CEO, commented: ""The success of World of Warcraft in China is a testament to the strength of The9's operational capabilities. We will continue to deliver unparalleled quality service to promote the most fulfilling entertainment experience for our players. sell wow gold I wish to congratulate The9's dedicated team and thank our partner Blizzard Entertainment for their efforts in making World of Warcraft an undeniable success."" Mike Morhaime, President and Co-founder of Blizzard Entertainment, said: ""World of Warcraft's success in China has quickly exceeded our expectations, and seeing Chinese gamers respond so enthusiastically to the game has been extremely gratifying. We thank the players for embracing World of Warcraft, our partner The9 for helping to make all of this possible, and the Chinese authorities for their support of Blizzard Entertainment."" ""Chinese gamers across the country have embraced World of Warcraft,"" said Michael Fong, Blizzard Entertainment Managing Director, Greater China, ""and we are committed to responding with continual updates to the game, including new dungeons for players to explore, additional player-vs.-player content, ongoing live events, and much more.
Blizzard and The9 also remain dedicated to delivering unparalleled service to Chinese gamers with fully localized content and local, around-the-clock customer support."" World of Warcraft's Player Base Definition World of Warcraft players include individuals who have purchased a CD-Key to access World of Warcraft in China and excludes players under free promotions. About The9 Limited The9 Limited is a leading online game operator and developer in China which commenced operations in 1999. wowgold Currently, The9's business is primarily focused on operating and developing MMORPGs. The9 operates licensed MMORPGs, consisting of MU, WoW and Mystina Online, in China. It has also obtained exclusive licenses to operate additional MMORPGs in China, including ZhiZun and Granado Espada. runescape money In addition, The9 has developed its first proprietary MMORPG titled ""Joyful Journey West"" (""JJW""). The9 currently expects to commence free testing of JJW and ZhiZun in China in the second half of 2005. "

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